Adobe Flash CC - Part 1

Course Overview

In this course, students will learn to navigate the Flash CC interface and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.

Who Should Attend

The target student for this course is a designer or developer who is new to Flash. The student may be a graphic designer, website developer, multimedia designer, or game designer. This course, combined with the Adobe® Flash® CC: Part 2 course, covers the Adobe Rich Media Communication using Adobe Flash CC objectives, and is intended to help prepare students to take the Adobe Certified Associate exam.

Course Outline

1 - Lesson 1: Getting Started with Flash CC

  • Identify Components of the Flash CC Interface
  • Identify Elements of a Flash Project
  • Customize the Flash CC Interface

2 - Lesson 2: Planning a Flash Project

  • Establish Project Requirements and Documentation
  • Implement Best Practices in Rich Media Design

3 - Lesson 3: Creating Illustrations in Flash

  • Start a New Project
  • Draw Basic Shapes
  • Draw Advanced Shapes
  • Add Static Text

4 - Lesson 4: Organizing the Project

  • Organize the Library
  • Create Visual Depth Using Layers
  • Use Symbols to Organize for Reuse

5 - Lesson 5: Importing Assets into Flash

  • Import Copyrighted Material
  • Import Bitmap and Vector Images
  • Optimize Bitmap Images for Flash

6 - Lesson 6: Creating Animation

  • Create Frame-by-Frame Animation
  • Create Tweens and Embedded Animation
  • Create Motion Tween Animations
  • Animate a Mask
  • Create a Button Rollover
  • Work with Motion Paths

7 - Lesson 7: Adding Basic ActionScript

  • Apply ActionScript to Control Animation
  • Add Button Actions

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This is a 2-day class

Price: $790.00
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ILT Instructor‑Led Training


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